﻿using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Windows.Forms;

namespace WonderfulSet
{
    public partial class Form1 : Form
    {
        public Form1()
        {
            InitializeComponent();
        }



        private void bRules_Click(object sender, EventArgs e)
        {
            fRules fr = new fRules();
            fr.Show();
            this.Hide();
        }

        private void bExit_Click(object sender, EventArgs e)
        {
            //Close();
            Application.Exit();
        }

        private void bNewGame_Click(object sender, EventArgs e)
        {
            fNewGame fng = new fNewGame();
            fng.Show();
            this.Hide();
        }

        private void bStats_Click(object sender, EventArgs e)
        {
            fStats fs = new fStats();
            fs.Show();
            this.Close();
        }
    }
}
